#include "GameofLife.h" char** GameofLife::buildGrid(int R, int C) const{ char** Res = new char*[R]; for(int i=0;i=0)&&(i=0)&&(j= 4)) return false; return true; } //UNPOPULATED if(x == 3) return true; //Start living return false; } void GameofLife::evolve( ){ GameofLife newGame(Row, Col); for (int i =0; i